Welcome!
Hello, my name is Norah Woolderink, a Game Design student at BUAS specializing in Technical Game & UI/UX Design.
With a passion for both technical game design & (technical) UI/UX design, I focus on creating experiences that meet the team and player’s needs.

Main Projects

THE FINAL PRINT (2025)
(Technical) UI/UX Design

22 Devs

8 Months

UE5
The Final Print is a single-player adventure game in which you play as a journalist during the Harlem riots, solving a case that just doesn’t seem right. Take pictures of evidence, gather information by talking to people, and put it all together in a newspaper to expose the truth.
Main Responsibilities
- Designing the UI for the Dialogue System, Journal, Camera, and all Menus
- Iterating and optimizing the UI in the game
- Implemented the Journal, Pinboard, Map, Onboarding pop-ups, Testimonies, and a major part of the Dialogue System and Settings Menu

PLINK PLONK (2024)
Technical Game & UI Design

7 Devs

8 Weeks

UE5
Plink Plonk is a fast-paced cooperative game for 2 players where you share control of a lethal frisbee, putting your teamwork to the test as you face waves of enemies and conquer the battlefield together.
Main Responsibilities
- Built a modular & scalable base enemy
- Worked on the shield enemy
- Developed UI for the HUD, Warning & Winning screen, complete with animations and UI materials

WEATHER SYSTEM (2024)
Technical Game Design

Solo

7 Weeks

UE5
A modular, scalable, and highly customizable dynamic weather system inspired by Red Dead Redemption 2 that makes it easy to add a weather system and day/night cycle to your game.
Main Responsibilities
- Created an in-depth research document
- Built a dynamic Weather system and an automated Day/Night cycle
- Created particle effects and materials for weather types
- Implemented a debug menu

HARPOON HELL (2023)
Technical Game Design

Solo

7 Weeks

UE5
Harpoon Hell is a chaotic twin-stick shooter inspired by Vampire Survivors, where you play as a diver hunting waves of marine predators with your trusty harpoon. Get stronger by killing fish, leveling up, and choosing upgrades.
Main Responsibilities
- Developed the Game Mode & Weapon
- Built a modular Upgrade system
- Developed modular dynamic spawn systems for both enemies and items
- Created the enemies

Other Projects

OUT OF CONTROLL (2023)
System Design
A chaotic and competitive combat racing game for 2-4 players, inspired by the game Mashed (2004). The goal is to eliminate your fellow trolls.

14 Devs

7 Weeks

UE5

SUBRATICA (2022)
Level Design
A 2.5D platformer in which the goal is to help Julius the rat make his way through the obstacles whilst he tries to escape the submarine.

12 Devs

7 Weeks

UE4

UNNAMED (WIP)
Game Design
A real-time text-based thriller where the player makes critical decisions to help a character survive, with puzzle elements that challenge the player to overcome obstacles and decipher hidden information.

Solo

Unity

GREEN LEAVES (2020)
Game Design
A 2D top-down shooter in which the player, a little ghost, must protect the forest from evil spirits. You collect a plant for each level you complete, which will be displayed in your greenhouse.

Solo

5 Weeks

Godot