Welcome!

Hello, my name is Norah Woolderink, a Game Design student at BUAS specializing in Technical Game & UI Design.

With a passion for both technical game design & (technical) UI design, I focus on creating experiences that meet the team and player’s needs. I am currently looking for an internship beginning September 2025.

THE FINAL PRINT (WIP)

22 Devs

28 Weeks

UE5

The Final Print is a single-player adventure game in which you play as a journalist during the Harlem riots, solving a case that just doesn’t seem right. Take pictures of evidence, gather information by talking to people, and put it all together in an article to show people the truth.

Main Responsibilities

  • Designing the UI for the Dialogue System, Journal, and Menus
  • Iterating and optimizing the UI in the game
  • Tweaking the Dialogue System to fit the narrative designers’ needs

PLINK PLONK (2024)

7 Devs

8 Weeks

UE5

Plink Plonk is a fast-paced cooperative game for 2 players where you share control of a lethal frisbee, putting your teamwork to the test as you face waves of enemies and conquer the battlefield together.

Main Responsibilities

  • Built a modular & scalable base enemy
  • Worked on the shield enemy
  • Developed UI for the HUD, Warning & Winning screen, complete with animations and UI materials

WEATHER SYSTEM (2024)

Solo

7 Weeks

UE5

A modular, scalable, and highly customizable dynamic weather system inspired by Red Dead Redemption 2 that makes it easy to add a weather system and day/night cycle to your game.

Main Responsibilities

  • Created an in-depth research document
  • Built a dynamic Weather system and an automated Day/Night cycle
  • Created particle effects and materials for weather types
  • Implemented a debug menu

HARPOON HELL (2023)

Solo

7 Weeks

UE5

Harpoon Hell is a chaotic twin-stick shooter inspired by Vampire Survivors, where you play as a diver hunting waves of marine predators with your trusty harpoon. Get stronger by killing fish, leveling up, and choosing upgrades.

Main Responsibilities

  • Developed the Game Mode & Weapon
  • Built a modular Upgrade system
  • Developed modular dynamic spawn systems for both enemies and items
  • Created the enemies

Other Projects

OUT OF CONTROLL (2023)

A chaotic and competitive combat racing game for 2-4 players, inspired by the game Mashed (2004). The goal is to eliminate your fellow trolls.

14 Devs

7 Weeks

UE5

SUBRATICA (2022)

A 2.5D platformer in which the goal is to help Julius the rat make his way through the obstacles whilst he tries to escape the submarine.

12 Devs

7 Weeks

UE4