Welcome!
Hello, I’m Norah Woolderink, a Game Design student at BUAS specializing in UI/UX and Technical Design.
With a passion for both UI/UX and technical design, I focus on creating experiences that meet the player’s needs. Whether through intuitive interfaces or robust systems, my goal is always to deliver a fun experience to the player.
Main Projects
PLINK PLONK
Technical Design & UI/UX Design
7 People
8 Weeks
UE5
Plink Plonk is a fast-paced cooperative game for 2 players where you share control of a lethal frisbee, putting your teamwork to the test as you face waves of enemies and conquer the battlefield together.
Main Responsibilities
- Rapid prototyping, Researching & Concepting
- Playtesting
- Develop a modular & scalable base enemy
- Develop UI for the HUD & Winning screen, complete with animations and UI materials
HARPOON HELL
Techincal Design
Solo
7 Weeks
UE5
Harpoon Hell is a chaotic twin-stick shooter inspired by Vampire Survivors, where you play as a diver hunting waves of marine predators with your trusty harpoon. Get stronger by killing fish, leveling up, and choosing upgrades.
Main Responsibilities
- Research Reference games
- Develop modular dynamic spawn systems for both enemies and items
- Develop modular Power-Up system
- Develop harpoon weapon & enemies
WEATHER SYSTEM
Techincal Design
Solo
7 Weeks
UE5
A modular, scalable, and highly customizable dynamic weather system inspired by Red Dead Redemption 2 that makes it easy to add a weather system and day/night cycle to your game.
Main Responsibilities
- Create a research document
- Develop dynamic weather system and an automated Day/Night cycle
- Create particle effects and materials for weather types
- Create a Gym and Demo level